Paul Lavau captures the complexities of youth
The director channels challenging adolescent emotions in three vignettes using uncannily lifelike animation and CG.
Credits
powered by-
- Production Company Wizz/Quad Group
- Director Paul Lavau
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Credits
powered by- Production Company Wizz/Quad Group
- Director Paul Lavau
- Producer Matthieu Poirier
- Producer Amanda Stubbs
- Producer Claire Madigan
- Producer Julie Bellemare
- Editor Emma Robin
- CG Supervisor Hugo Garnier
- Sound O'Bahamas
- Sound Designer/Audio Mixer Marine Pigeon
- Music ELSE (In-House at TBWA France)
- Designer Julien Vallet
- DP Bertrand Marin
- VFX Fulcheri Matthieu
![](https://d17mj1ha1c2g57.cloudfront.net/v1/2KOny6wLZSHn9pC6_vyOV1ogFJ4/1024x576%23/80/shotsmag/production/clips/6fc1ddd0-f8d3-4384-b053-0c3461849be4/1723545661909.jpg?v=1&quality=80&format=jpeg)
Credits
powered by- Production Company Wizz/Quad Group
- Director Paul Lavau
- Producer Matthieu Poirier
- Producer Amanda Stubbs
- Producer Claire Madigan
- Producer Julie Bellemare
- Editor Emma Robin
- CG Supervisor Hugo Garnier
- Sound O'Bahamas
- Sound Designer/Audio Mixer Marine Pigeon
- Music ELSE (In-House at TBWA France)
- Designer Julien Vallet
- DP Bertrand Marin
- VFX Fulcheri Matthieu
Directed by Paul Lavau through Wizz, with CG Supervision from Hugo Garnier, the short film Adolescences comprises three beautifully realised scenes from that tricky period between childhood and adulthood.
In the rural setting of Yonne in Burgundy, two friends attempt to connect with subtle gestures when words fail them. In a Parisian bar a couple dance around intimacy and are left, literally, suspended in the confusion. Finally, in Dunkirk, a lonely young woman in a dark wasteland looks on at an apocalyptic vision that hints at the existential anxiety of youth today.
Commenting on the film Lavau says" “I have strong memories of the mix of emotions that clashed inside me at the end of adolescence... It's this feeling that I wanted to portray in this series. We've used a mixture of techniques to explore new ways of fusing reality and imagination, film and CG, playing with boundaries, so that technique is no longer an issue, and we can tell our stories in an even freer way.