How Oura made a big impact with a miniature set
Oura's recent campaign saw the coming together of a large but intricate miniature set, 35 model makers, a phalanx of hand actors and a specially commissioned 'finger choreographer'. Superprime director Sam Walker takes us behind the scenes of Oura's Wear Your Best Life.
What was your reaction when you first saw the script?
I loved the script as soon as I saw it. The best scripts are often simple ideas that can be expanded and explored.
The first priority is to get the scale right, because pretty much everything depends on it.
This was a portrait of humanity going about their lives, but instead of people, they were hands wearing Oura Rings.
When you know you're working with such an intricate set, what are your first priorities?
The first priority is to get the scale right, because pretty much everything depends on it. Without that it doesn't matter how great the sets are, they'll instinctively feel wrong to the viewer.
Credits
View on- Agency Nice&Frank/New York
- Production Company Superprime
- Director Sam Walker
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Unlock full credits and more with a shots membership
Credits
View on- Agency Nice&Frank/New York
- Production Company Superprime
- Director Sam Walker
- Editing Final Cut/New York
- VFX Untold Studios/London
- Color TRAFIK
- Sound Design Cut Noise
- Music Soundtree Music
- Production Services Unit + Sofa
- Head of Creative Matt Kipper
- Chief Creative Officer Laura Petruccelli
- Creative Director Matt Kalish
- Creative Director Patrick Newman
- Executive Producer Sandra Hagblom
- Associate Creative Director Erica Bellman
- Executive Producer/Managing Director Rebecca Skinner
- Executive Producer/Managing Partner Michelle Ross
- Head of Production/Executive Producer Matt Sanders / (Head of Production)
- Executive Producer Maddi Carlton
- Line Producer Ben Link
- Production Designer John Beard
- Production Designer Zuzana Sucha
- DP Daniel Landin
- Editor Joe Guest
- Assistant Editor Kaylin Smida
- Executive Producer Sarah Roebuck
- Senior Post Producer Sarah Knowlton
- Executive Producer Nathan Hoad
- Post Producer Larisa Covaciu
- Post Producer Priscilla Beck
- Creative Director Paul O'Shea
- VFX Lead Murali Krishna
- VFX Lead Naresh Kumar Nandaluru
- Colorist Daniel de Vue
- Executive Producer Angela Zappella
- Head of Production Rebecca Boorsma
- Post Producer Jackson Winkler
- Sound Designer/Audio Mixer Dan Flosdorf
- Composer Luke Fabia
- Executive Producer Martin Sobotka
- Executive Producer Veronika Hajkova
Explore full credits, grab hi-res stills and more on shots Vault
Credits
powered by- Agency Nice&Frank/New York
- Production Company Superprime
- Director Sam Walker
- Editing Final Cut/New York
- VFX Untold Studios/London
- Color TRAFIK
- Sound Design Cut Noise
- Music Soundtree Music
- Production Services Unit + Sofa
- Head of Creative Matt Kipper
- Chief Creative Officer Laura Petruccelli
- Creative Director Matt Kalish
- Creative Director Patrick Newman
- Executive Producer Sandra Hagblom
- Associate Creative Director Erica Bellman
- Executive Producer/Managing Director Rebecca Skinner
- Executive Producer/Managing Partner Michelle Ross
- Head of Production/Executive Producer Matt Sanders / (Head of Production)
- Executive Producer Maddi Carlton
- Line Producer Ben Link
- Production Designer John Beard
- Production Designer Zuzana Sucha
- DP Daniel Landin
- Editor Joe Guest
- Assistant Editor Kaylin Smida
- Executive Producer Sarah Roebuck
- Senior Post Producer Sarah Knowlton
- Executive Producer Nathan Hoad
- Post Producer Larisa Covaciu
- Post Producer Priscilla Beck
- Creative Director Paul O'Shea
- VFX Lead Murali Krishna
- VFX Lead Naresh Kumar Nandaluru
- Colorist Daniel de Vue
- Executive Producer Angela Zappella
- Head of Production Rebecca Boorsma
- Post Producer Jackson Winkler
- Sound Designer/Audio Mixer Dan Flosdorf
- Composer Luke Fabia
- Executive Producer Martin Sobotka
- Executive Producer Veronika Hajkova
Above: The finished spot for Oura Rings' Wear Your Best Life.
How long did the set-build take, and what did you have to take into consideration in the build?
We only had three weeks to build the sets, which put an enormous amount of pressure on the art department and model makers. But production designers John Beard, Zuzana Suchá and their team of 35 model makers did an incredible job. It was a joy to see their creations come to life.
It's a portrait of humanity and I wanted the buildings, in all their minute detail, to reflect that.
I worked closely with the team because I like to have a lot of input on all the details within each scene. My goal was for these models to feel like an entire city, with the different shops and restaurants, the democratising underground train, the park run, the rooftop swimming pool and the apartments, where we glimpse through the individual windows at the end. Each scene needed to offer something new. It's a portrait of humanity and I wanted the buildings, in all their minute detail, to reflect that.
Above: Superprime director Sam Walker on set for his Oura Rings film.
How did you find [finger choreographer] Lilach Chen, and what did she bring to the project?
Probably the first thing I said when we started this project was we needed a choreographer, an expert who knew what they were doing and had done hand performance at a high level before. Lilach Chen is incredible, and has the biggest hand dance YouTube channel in the world, so she was the ideal choice and the first piece of the jigsaw for the production.
I didn’t want it to feel like a silly or childish film. It needed heart and humanity.
Once Lilach was on board, we worked closely together to choreograph what I wanted for the film. I didn’t want it to feel like a silly or childish film. It needed heart and humanity. Of course, most people have played around with their hands walking on two fingers before, so the goal here was to try and make the viewer momentarily suspend disbelief and start thinking of these hands as people.
To do that we made sure the hands respected the laws of gravity, both in terms of staying as upright as possible and moving with the speed of a human rather than the speed a hand can move at. It was all about tiny movements rather than big, comedic physicality.
Above: Behind the scenes on the Oura shoot.
What was the casting process like for the spot?
The price of entry was to be an expert hand movement artist or dancer who could translate small hand movements into real emotion. We wanted the hands to feel like a reflection of the world around us, with a natural variety of ages, skin tones and personalities. From there, Lilach selected who she thought were the best performers, the ones who had the most control over their fingers at a small scale.
Everyone can pretend their fingers are legs, but conveying real emotion through those same movements requires much more control.
Lilach and I then devised rough performances for each scene, which we sent to the actors to replicate. Everyone can pretend their fingers are legs, but conveying real emotion through those same movements requires much more control and subtlety than it looks.
What was the biggest challenge directing hands as opposed to faces/bodies?
The shoot was all about subtlety and precision. The instinct of most performers is to do big and jokey movements because that's how you generally do it when pretending to walk with your fingers for a child. But this was all about tiny movements, imitating human-proportioned physicality.
The movements didn't have to be big for the camera to pick them up because we would always be close. Restraint was the key, along with following the laws of gravity. In the underground train scene in particular, you can really feel the different personalities of the different people come to life.
Credits
View on- Agency Nice&Frank/New York
- Production Company Superprime
- Director Sam Walker
-
-
Unlock full credits and more with a shots membership
Credits
View on- Agency Nice&Frank/New York
- Production Company Superprime
- Director Sam Walker
- Editing Final Cut/New York
- VFX Untold Studios/London
- Color TRAFIK
- Sound Design Cut Noise
- Music Soundtree Music
- Production Services Unit + Sofa
- Head of Creative Matt Kipper
- Chief Creative Officer Laura Petruccelli
- Creative Director Matt Kalish
- Creative Director Patrick Newman
- Executive Producer Sandra Hagblom
- Associate Creative Director Erica Bellman
- Executive Producer/Managing Director Rebecca Skinner
- Executive Producer/Managing Partner Michelle Ross
- Head of Production/Executive Producer Matt Sanders
- Executive Producer Maddi Carlton
- Line Producer Ben Link
- Production Designer John Beard
- Production Designer Zuzana Sucha
- DP Daniel Landin
- Editor Joe Guest
- Assistant Editor Kaylin Smida
- Executive Producer Sarah Roebuck
- Senior Post Producer Sarah Knowlton
- Executive Producer Nathan Hoad
- Post Producer Larisa Covaciu
- Post Producer Priscilla Beck
- Creative Director Paul O'Shea
- VFX Lead Murali Krishna
- VFX Lead Naresh Kumar Nandaluru
- Colorist Daniel de Vue
- Executive Producer Angela Zappella
- Head of Production Rebecca Boorsma
- Post Producer Jackson Winkler
- Sound Designer/Audio Mixer Dan Flosdorf
- Composer Luke Fabia
- Executive Producer Martin Sobotka
- Executive Producer Veronika Hajkova
Explore full credits, grab hi-res stills and more on shots Vault
Credits
powered by- Agency Nice&Frank/New York
- Production Company Superprime
- Director Sam Walker
- Editing Final Cut/New York
- VFX Untold Studios/London
- Color TRAFIK
- Sound Design Cut Noise
- Music Soundtree Music
- Production Services Unit + Sofa
- Head of Creative Matt Kipper
- Chief Creative Officer Laura Petruccelli
- Creative Director Matt Kalish
- Creative Director Patrick Newman
- Executive Producer Sandra Hagblom
- Associate Creative Director Erica Bellman
- Executive Producer/Managing Director Rebecca Skinner
- Executive Producer/Managing Partner Michelle Ross
- Head of Production/Executive Producer Matt Sanders
- Executive Producer Maddi Carlton
- Line Producer Ben Link
- Production Designer John Beard
- Production Designer Zuzana Sucha
- DP Daniel Landin
- Editor Joe Guest
- Assistant Editor Kaylin Smida
- Executive Producer Sarah Roebuck
- Senior Post Producer Sarah Knowlton
- Executive Producer Nathan Hoad
- Post Producer Larisa Covaciu
- Post Producer Priscilla Beck
- Creative Director Paul O'Shea
- VFX Lead Murali Krishna
- VFX Lead Naresh Kumar Nandaluru
- Colorist Daniel de Vue
- Executive Producer Angela Zappella
- Head of Production Rebecca Boorsma
- Post Producer Jackson Winkler
- Sound Designer/Audio Mixer Dan Flosdorf
- Composer Luke Fabia
- Executive Producer Martin Sobotka
- Executive Producer Veronika Hajkova
Above: A behind the scenes film of Wear Your Best Life.
You're used to shooting things in-camera but on a - literally - much larger scale; how did this compare and was there ever any discussion about using AI or digital methods to get the desired effect?
I approached this in exactly the same way I approach my larger-scale films. My goal is often scale, and this was no different, even though in reality, the sets were tiny by comparison.
The beauty of this idea was always going to be its in-camera nature. I don't think I would have directed it if it were to be done mostly in post or AI.
The beauty of this idea was always going to be its in-camera nature. I don't think I would have directed it if it were to be done mostly in post or AI. I think people still crave and appreciate human endeavour. The practical craft itself has an inherent humanity, and it adds charm to the idea.
Above: The model makers creating the intricate set for Wear Your Best Life.
What was the thinking behind the music you chose, what job were you looking for it to do?
The soundtrack is a long way from where we started. Originally, the concept was set to a dance track, which would have worked too, but where we ended up gives the film a real sense of empathy. You really connect with and feel a kinship towards these hands. They are us and we are them.
You really connect with and feel a kinship towards these hands.
The soundtrack is an original composition by Luke Fabia at Soundtree. I love it, and could listen to it all day. My goal was to start with something contemplative that really draws the viewer in and creates empathy between you and the hands, but then builds to an optimistic, epic swell that leaves you feeling good about humanity and the human condition. Hopefully forgetting for a moment that you've just been watching hands.
Above: The team behind the Oura campaign.
What was the most challenging part of the production process?
The amount of footage we were trying to shoot in the time we had was probably the most challenging thing. I tend to over-board when I storyboard, but I really felt we couldn't lose any of the scenes and still retain the scale we needed for the edit.
I find that preparation - and then more preparation - is key to achieving a lot within a particular schedule.
I find that preparation - and then more preparation - is key to achieving a lot within a particular schedule, and I try to talk in detail, and at length, with my DoP [Daniel Landin], AD [Julien Richards], and producer [Ben Link] in pre-production. If I can establish a shorthand and a shared ambition with my HODs, we can shoot much faster and achieve more in less time. I was very lucky to have such a brilliant crew.
Right from the start, Laura Petruccelli [CCO & Co-Founder], and Matt Kalish and Pat Newman [Creative Directors] at nice&frank were very collaborative, and showed a lot of faith in my vision and the process, which is the ideal way to work for me.
The same was true of the brilliant client team at Oura, led by Matt Kipper [Oura, Head of Creative]. It's a great example of how the client, agency and director relationship can work at its best. A great, simple idea and a process built on trust and a shared vision.