Preymaker welcomes producers Clairellen Wallin and Mike Pullan
They have far-reaching relationships with clients and artists, and are well-versed with emerging technology making them a perfect fit for the company.
Creative and technology studio Preymaker, welcomes renowned talents Clairellen Wallin and Mike Pullan to its Production team. The news was announced by Angus Kneale, Chief Creative, Preymaker.
“Clairellen and Mike bring fantastic experience to our production team at Preymaker, with the creative sensibility to match,” Kneale said. “They have far-reaching relationships with clients and artists, and are well-versed with emerging technology making them a perfect fit for the company. Their collective strengths are helping us to grow and strengthen our production team at Preymaker.”
Wallin is one of the industry’s most noteworthy senior executive producers. With over 15 years of experience, she has a vast understanding of VFX and production pipelines. She has spent her career working closely with award-winning agencies and directors. Originally from London, Wallin rose up the VFX ranks at The Mill and MPC. She’s led teams on award-winning work with many top directors including MJZ’s Matthijs van Heijningen on Monster.com Opportunity Roars, and O Positive’s David Shane on The Atlantic x HBO Typecast and Jim Jenkins on Bud Light’s Dilly Dilly campaign. She worked closely with Droga5 and Wieden+Kennedy New York on the 2019 Super CLIO winner Joust, for HBO Game of Thrones and Bud Light. In 2021, Wallin led VFX teams on seven Super Bowl spots. At Preymaker, she will ensure directors enjoy strong relationships with the creative team, continue her role as a resource for clients and be a problem solver who always offers creative solutions to ensure projects run smoothly.
“I joined Preymaker because it’s important to me that I'm working on top tier VFX work, at a company that puts creative and high standards first,” Wallin said. “I also respect that Preymaker is tech forward. With Angus as the creative leader, I wouldn't expect anything less. Mel and Verity are the OG’s, my mentors. I learned so much from them over the years and it’s a breath of fresh air to be back by their sides.”
Pullan has held senior producer and senior VFX producer roles in Chicago and New York, most recently at LVLY Studios and Leviathan, along with The Mill Chicago. He’s delivered campaigns for Samsung, T-Mobile, Maybelline, Xfinity, Mike’s Hard, Blue Cross Blue Shield and many other brands. Over the last decade, he’s become versatile producing commercials, experientials and short films, working in AR, VR, Unreal Engine and TouchDesigner, and with teams using Flame and Houdini. On the production team at Preymaker, Pullan describes his role as “managing the day-to-day on current projects, planning for the next one and making sure the last one is in a good place so we can do it all again!”
“I’ve worked with quite a few members of the team at Preymaker previously, so when this opportunity came up, I couldn’t say yes quickly enough!” Pullan said.
“Clairellen and Mike bring a depth of experience working with a wide breadth of brands, agencies, directors and artists,” said Preymaker Co-founder Melanie Wickham. “We’ve worked closely together over the years and enjoy a shorthand and trust that allows us to be creative and efficient on productions of all scopes. Having the opportunity to be working together again at Preymaker is very exciting!”
“Both Clairellen and Mike are generous in sharing their knowledge and empowering teams to be resourceful and creatively driven makers,” added Verity Grantham, Co-founder of Preymaker. “They are assets for our clients, able to put the building blocks in place for each project and optimize them to deliver the best creative solutions. Just as important, their collaborative nature and enthusiasm are contagious.”
Both Wallin and Pullan are based in New York, and appreciate the benefits of Preymaker’s 100% cloud-based work model. “Preymaker has some incredibly smart, talented people working all over the globe and the cloud allows everyone to work together effortlessly,” Pullan said. “Frankly, it makes my job easier.”
Wallin added, “Using cloud-based rendering is better for the environment and pushing to use the newest technology or creating pipelines caveated towards specific projects’ needs will always keep us one step ahead.”